Once it came time to start programming Gears... I realized that I am WAY to far ahead of myself. I didn't really know my programming language of choice, and I didn't even know a good library to handle all the multimedia in the game itself! So I hit the books and got to learning. Tyler (GZ) helped me out IMMENSELY, and taught me some of the parts of C++ I was having trouble with. So I now know the basics of C++, and SFML, and I'm ready to make games!
In one of his interviews, Notch gave this advice to starting game developers "Try making a small a game, and actually finishing it or sumfing (something with Notch's accent)." So I decided that he's probably right, and instead of diving right into Gears, I should probably work on a smaller, easier game, and actually finish it. That easier game, is Altair.
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| Altair Concept Art |
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Altair is a small Game Boy style SHMUP. Although this may be a small title, I'm definitely making sure this isn't lame. The picture shown above is just a little concept art thing on how the game will look when finished... although I will be scaling everything to 2X so that the images are more easy to see. I'm not ready to release any information on the game, as I've still yet to decide some of the features.
Currently, in it's development it's nothing more than an idea, a couple sprites and sounds, and a test parser. School has been beating me to death so I rarely have time to work on the game. Although, I'll continue work on it whenever I have the time. ^_^
You're welcome, Rawr. :P
++ZAID
I'm famous!! :)
ReplyDeleteGotta love how school always gets in the way... ._.
I'm psyched to see how Altair turns out! I love the classic graphics in the concept screenie.
Looking good Zaid, I'm glad to see you haven't given up with C++ or Gears. Keep us up-to-date :)
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